50 lines
1.7 KiB
Markdown
50 lines
1.7 KiB
Markdown
# 1.0.8
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Apparently the target dummy mod needs a special library to function correctly. It would be nice if mod developers properly labeled dependencies (or even _mentioned_ them on their Curseforge page) so that packwiz could detect that.
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## Mods
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## Additions
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- Pollution of the Realms
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- Blocks now produce pollution that affects the surrounding nature and plant growth. Could be terrible, but yolo.
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- This is also designed specifically for the chimneys we already have.
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- Selene (aka Moonlight Lib)
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- This is an unspecified requirement for the target dummy mod.
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## Updates
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- Advanced Chimneys
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- ForgeEnderTech (library)
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# 1.0.7
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## Config Changes
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- Added the Food Book to the Starter Kit
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- Adjusted Fast Leaf Decay to take 2x longer
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## Mods
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### Removals
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- Chance Cubes
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- I removed this because none of the "rewards" were very good and the punishments are bad. In playtesting, no one seemed enthusiastic about keeping them, so why bother.
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## Additions
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- Ecologics
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- Adds some basic flora and fauna to base game biomes
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- Lootr
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- Makes it so loot containers are per player intead of being a race to find them first. The chests will contain their standard loot, but the randomization happens for each player that opens them.
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- The chest changes color once you have opened it to signify you've received loot from it already. It will not appear this way for other players.
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- Mmmmmmmmmmmmmmm
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- Adds a target dummy for testing damage. You can also equip it with armor for testing.
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- Torchmaster
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- Adds a torch that prevents spawning in a certain radius. This will be useful for the town area and personal bases.
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## Updates
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- RFTools Dimensions
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- Saturn
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