scrumptiouscraft-um/CHANGELOG.md

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# 1.0.8
Apparently the target dummy mod needs a special library to function correctly. It would be nice if mod developers properly labeled dependencies (or even _mentioned_ them on their Curseforge page) so that packwiz could detect that.
## Mods
## Additions
- Pollution of the Realms
- Blocks now produce pollution that affects the surrounding nature and plant growth. Could be terrible, but yolo.
- This is also designed specifically for the chimneys we already have.
- Selene (aka Moonlight Lib)
- This is an unspecified requirement for the target dummy mod.
## Updates
- Advanced Chimneys
- ForgeEnderTech (library)
# 1.0.7
## Config Changes
- Added the Food Book to the Starter Kit
- Adjusted Fast Leaf Decay to take 2x longer
## Mods
### Removals
- Chance Cubes
- I removed this because none of the "rewards" were very good and the punishments are bad. In playtesting, no one seemed enthusiastic about keeping them, so why bother.
## Additions
- Ecologics
- Adds some basic flora and fauna to base game biomes
- Lootr
- Makes it so loot containers are per player intead of being a race to find them first. The chests will contain their standard loot, but the randomization happens for each player that opens them.
- The chest changes color once you have opened it to signify you've received loot from it already. It will not appear this way for other players.
- Mmmmmmmmmmmmmmm
- Adds a target dummy for testing damage. You can also equip it with armor for testing.
- Torchmaster
- Adds a torch that prevents spawning in a certain radius. This will be useful for the town area and personal bases.
## Updates
- RFTools Dimensions
- Saturn