# 1.0.8 Apparently the target dummy mod needs a special library to function correctly. It would be nice if mod developers properly labeled dependencies (or even _mentioned_ them on their Curseforge page) so that packwiz could detect that. ## Mods ## Additions - Pollution of the Realms - Blocks now produce pollution that affects the surrounding nature and plant growth. Could be terrible, but yolo. - This is also designed specifically for the chimneys we already have. - Selene (aka Moonlight Lib) - This is an unspecified requirement for the target dummy mod. ## Updates - Advanced Chimneys - ForgeEnderTech (library) # 1.0.7 ## Config Changes - Added the Food Book to the Starter Kit - Adjusted Fast Leaf Decay to take 2x longer ## Mods ### Removals - Chance Cubes - I removed this because none of the "rewards" were very good and the punishments are bad. In playtesting, no one seemed enthusiastic about keeping them, so why bother. ## Additions - Ecologics - Adds some basic flora and fauna to base game biomes - Lootr - Makes it so loot containers are per player intead of being a race to find them first. The chests will contain their standard loot, but the randomization happens for each player that opens them. - The chest changes color once you have opened it to signify you've received loot from it already. It will not appear this way for other players. - Mmmmmmmmmmmmmmm - Adds a target dummy for testing damage. You can also equip it with armor for testing. - Torchmaster - Adds a torch that prevents spawning in a certain radius. This will be useful for the town area and personal bases. ## Updates - RFTools Dimensions - Saturn