scrumptiouscraft-um/CHANGELOG.md

1.7 KiB

1.0.8

Apparently the target dummy mod needs a special library to function correctly. It would be nice if mod developers properly labeled dependencies (or even mentioned them on their Curseforge page) so that packwiz could detect that.

Mods

Additions

  • Pollution of the Realms
    • Blocks now produce pollution that affects the surrounding nature and plant growth. Could be terrible, but yolo.
    • This is also designed specifically for the chimneys we already have.
  • Selene (aka Moonlight Lib)
    • This is an unspecified requirement for the target dummy mod.

Updates

  • Advanced Chimneys
  • ForgeEnderTech (library)

1.0.7

Config Changes

  • Added the Food Book to the Starter Kit
  • Adjusted Fast Leaf Decay to take 2x longer

Mods

Removals

  • Chance Cubes
    • I removed this because none of the "rewards" were very good and the punishments are bad. In playtesting, no one seemed enthusiastic about keeping them, so why bother.

Additions

  • Ecologics
    • Adds some basic flora and fauna to base game biomes
  • Lootr
    • Makes it so loot containers are per player intead of being a race to find them first. The chests will contain their standard loot, but the randomization happens for each player that opens them.
    • The chest changes color once you have opened it to signify you've received loot from it already. It will not appear this way for other players.
  • Mmmmmmmmmmmmmmm
    • Adds a target dummy for testing damage. You can also equip it with armor for testing.
  • Torchmaster
    • Adds a torch that prevents spawning in a certain radius. This will be useful for the town area and personal bases.

Updates

  • RFTools Dimensions
  • Saturn