1.1 KiB
1.1 KiB
1.0.7
Config Changes
- Added the Food Book to the Starter Kit
- Adjusted Fast Leaf Decay to take 2x longer
Mods
Removals
- Chance Cubes
- I removed this because none of the "rewards" were very good and the punishments are bad. In playtesting, no one seemed enthusiastic about keeping them, so why bother.
Additions
- Ecologics
- Adds some basic flora and fauna to base game biomes
- Lootr
- Makes it so loot containers are per player intead of being a race to find them first. The chests will contain their standard loot, but the randomization happens for each player that opens them.
- The chest changes color once you have opened it to signify you've received loot from it already. It will not appear this way for other players.
- Mmmmmmmmmmmmmmm
- Adds a target dummy for testing damage. You can also equip it with armor for testing.
- Torchmaster
- Adds a torch that prevents spawning in a certain radius. This will be useful for the town area and personal bases.
Updates
- RFTools Dimensions
- Saturn