107 lines
4.8 KiB
TOML
107 lines
4.8 KiB
TOML
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#Seed Settings
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[seeds]
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#The rate at which seeds drop from leaves.
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#Range: 0.0 ~ 64.0
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leavesSeedDropRate = 1.0
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#The rate at which seeds voluntarily drop from branches
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#Range: 0.0 ~ 1.0
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voluntarySeedDropRate = 0.01
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#The rate at which seeds voluntarily plant themselves in their ideal biomes
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#Range: 0.0 ~ 1.0
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seedPlantRate = 0.1666666716337204
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#Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute
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#Range: 0 ~ 6000
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timeToLive = 1200
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#If enabled then seeds will only voluntarily plant themselves in forest-like biomes.
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seedOnlyForest = true
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#The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional.
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#Range: 0.0 ~ 1.0
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seedMinForestness = 0.0
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#Tree Settings
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[trees]
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#Factor that multiplies the rate at which trees grow. Use at own risk
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#Range: 0.0 ~ 16.0
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growthMultiplier = 0.5
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#Factor that multiplies the wood returned from harvesting a tree. You cheat.
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#Range: 0.0 ~ 128.0
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harvestMultiplier = 1.0
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#Maximum harvesting hardness that can be calculated. Regardless of tree thickness.
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#Range: 1.0 ~ 200.0
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maxTreeHardness = 20.0
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#Do X growth cycles at once while ignoring (X-1)/X attempts. Higher numbers can improve client side performance but too high can make trees grow wierd.
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#Range: 1 ~ 8
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growthFolding = 2
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#If enabled then sticks will be dropped for partial logs
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dropSticks = true
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#Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome
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#Range: 0.0 ~ 1.0
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scaleBiomeGrowthRate = 0.5
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#The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days
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#Range: 0.0 ~ 1.0
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diseaseChance = 0.004
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#The maximum radius of a branch that is allowed to postRot away. 8 = Full block size. 24 = Full 3x3 thick size. Set to 0 to prevent rotting
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#Range: 0 ~ 24
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maxBranchRotRadius = 7
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#How much harder it is to destroy a rooty block compared to its non-rooty state
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#Range: 0.0 ~ 128.0
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rootyBlockHardnessMultiplier = 40.0
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#Options for how oak trees generate in swamps. ROOTED: Swamp oak trees will generate on shallow water with mangrove-like roots. SUNK: Swamp oak trees will generate on shallow water one block under the surface. DISABLED: Swamp oaks will not generate on water.
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#Allowed Values: ROOTED, SUNK, DISABLED
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swampOaksInWater = "ROOTED"
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#The amount of growth pulses to send when bone meal is applied to a tree. Warning: setting values higher than 64 is not recommended other than for testing purposes.
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#Range: 1 ~ 512
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boneMealGrowthPulses = 1
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#Interaction Settings
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[interaction]
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#If enabled all leaves will be passable
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isLeavesPassable = false
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#If enabled player movement on leaves will not be enhanced
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vanillaLeavesCollision = true
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#If enabled then thinner branches can be climbed
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enableBranchClimbling = true
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#If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction
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canopyCrash = true
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#Damage dealt to the axe item when cutting a tree down. VANILLA: Standard 1 Damage. THICKNESS: By Branch/Trunk Thickness. VOLUME: By Tree Volume.
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#Allowed Values: VANILLA, THICKNESS, VOLUME
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axeDamageMode = "THICKNESS"
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#If enabled then trees will fall over when harvested
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enableFallingTrees = true
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#If enabled then trees will harm living entities when falling
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enableFallingTreeDamage = true
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#Multiplier for damage incurred by a falling tree
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#Range: 0.0 ~ 100.0
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fallingTreeDamageMultiplier = 1.0
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#If enabled the Dirt Bucket will place a dirt block on right-click
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dirtBucketPlacesDirt = true
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#If enabled then improperly broken trees(not by an entity) will still drop wood.
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sloppyBreakDrops = false
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#The minimum radius a branch must have before its able to be stripped. 8 = Full block size. Set to 0 to disable stripping trees
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#Range: 0 ~ 24
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minRadiusForStrip = 6
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#If enabled, stripping a branch will decrease its radius by one
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enableStripRadiusReduction = true
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#Sets the default for whether or not fruit growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual fruit.
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canBoneMealFruit = false
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#Sets the default for whether or not pods growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual pod.
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canBoneMealPods = true
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#If enabled, dynamic sapling blocks will drop their seed when broken.
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dynamicSaplingDrops = true
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#World Generation Settings
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[world]
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#Randomly generate podzol under select trees like spruce.
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podzolGen = true
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#World Generation produces Dynamic Trees instead of Vanilla trees.
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worldGen = true
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#Blacklist of dimension registry names for disabling Dynamic Tree worldgen
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dimensionsBlacklist = []
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#Debug Settings
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[debug]
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#Enable to mark tree spawn locations with concrete circles.
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debug = false
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