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				{
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					# Forced modes won't let players change their ally settings
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					# Default: "default"
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					# Valid values: "default", "forced_all", "forced_none"
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					ally_mode: "default"
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					# Fallback offline chunk loading behaviour for when 'force_load_mode' is set to 'default'
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					# Default: true
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					chunk_load_offline: true
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					# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
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					# Default: []
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					claim_dimension_blacklist: ["minecraft:the_end"]
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					# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
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					# Default: []
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					claim_dimension_whitelist: [ ]
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					# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
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					# Default: false
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					disable_protection: false
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					# Override to disable/enable fake players like miners and auto-clickers globally.
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					# Default will check this setting for each team
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					# Default: "check"
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					# Valid values: "check", "deny", "allow"
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					fake_players: "check"
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					# Minimap for clients connecting to this server will be disabled
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					# Default: false
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					force_disable_minimap: false
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					# Control how force-loaded chunks work.
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					# NEVER: only allow chunk force-loading if the owning team has at least one online player.
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					# ALWAYS: always allow force-loading, even if no players are online.
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				@@ -14,24 +41,42 @@
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					# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
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					# Default: 0
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					# Range: 0 ~ 2147483647
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					hard_team_claim_limit: 64
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					hard_team_claim_limit: 0
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					# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
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					# Default: 0
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					# Range: 0 ~ 2147483647
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					hard_team_force_limit: 16
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					hard_team_force_limit: 0
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					# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
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					# Default: false
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					location_mode_override: false
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					# Interval in ticks to send updates to clients with long-range player tracking data.
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					# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
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					# Setting this to 0 disables long-range tracking.
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					# Default: 20
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					# Range: 0 ~ 2147483647
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					long_range_tracker_interval: 20
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					# Max claimed chunks.
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					# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
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					# Default: 500
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					# Range: -∞ ~ +∞
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					max_claimed_chunks: 69420
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					max_claimed_chunks: 64
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					# Max force loaded chunks.
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					# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
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					# Default: 25
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					# Range: -∞ ~ +∞
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					max_force_loaded_chunks: 69420
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					max_force_loaded_chunks: 16
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					# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
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					# Prevents chunks being claimed indefinitely by teams who no longer play.
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					# Default of 0 means no automatic loss of claims.
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					# Default: 0.0
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					# Range: 0.0 ~ 3650.0
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					max_idle_days_before_unclaim: 0.0d
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					# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
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					# Prevents chunks being forceloaded indefinitely by teams who no longer play.
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				@@ -40,6 +85,10 @@
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					# Range: 0.0 ~ 3650.0
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					max_idle_days_before_unforce: 7.0d
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					# Requires you to claim chunks in order to edit and interact with blocks
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					# Default: false
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					no_wilderness: false
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					# Method by which party claim & force-load limits are calculated.
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					# LARGEST: use the limits of the member with the largest limits
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					# SUM: add up all the members' limits
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				@@ -48,4 +97,14 @@
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					# Default: "largest"
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					# Valid values: "largest", "owner", "sum", "average"
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					party_limit_mode: "sum"
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					# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
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					# (Ghast fireballs are a common case - vanilla supplies a null entity source)
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					# Default: true
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					protect_unknown_explosions: true
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					# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
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					# Requires KubeJS and/or Gamestages to be installed.
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					# Default: false
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					require_game_stage: false
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				}
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